> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nanoforge.eu/llms.txt
> Use this file to discover all available pages before exploring further.

# Network Overview

> Overview of the engine networking docs

This page describes the engine's networking libraries: `network-server` and `network-client`. Together they provide a small, pragmatic networking layer used by the example `pong-network` game. The same apps can also run without a game server, hosted by one of the players.

## Goals

* Keep the protocol minimal and predictable for multiplayer games.
* Let each packet pick its delivery guarantees through four channels: reliable or unreliable, ordered or unordered.
* Use well-understood transports: TCP for the reliable channels and UDP (WebRTC) for low-latency, best-effort ones.

## Related Pages

* [Network Client](https://docs.nanoforge.eu/docs/engine/network/network-client.md)
* [Network Server](https://docs.nanoforge.eu/docs/engine/network/network-server.md)
* [Packet Channels](https://docs.nanoforge.eu/docs/engine/network/packet-framing.md)
* [Network Server API](https://docs.nanoforge.eu/docs/engine/network/network-server-api.md)
* [Network Client API](https://docs.nanoforge.eu/docs/engine/network/network-client-api.md)
* [Peer-to-peer Networking](https://docs.nanoforge.eu/docs/engine/network/network-peer.md)


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