Network Overview
This page describes the engine’s networking libraries:network-server and network-client. Together they provide a small, pragmatic networking layer used by the example pong-network game.
Goals
- Keep the protocol minimal and predictable for multiplayer games.
- Use well-understood transports: TCP for reliable control messages and UDP for low-latency, best-effort state updates.
- Provide clear validation hooks such as magic values and versioning so malformed packets are ignored early.