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NanoForge games are built from ECS components and systems. You can author your own or pull ready-made ones from the registry.

Create your own

1

Create a component

Files are created under the client’s component directory by default. Target the server with --server.
2

Create a system

See nf create for all options.

Install shared ones

To reuse components, systems, or libraries published to the NanoForge registry:
If the package lives in a private scope, log in first:
See nf install for the full reference.